i'm using exescope to edit the icons and bitmaps. however, i can't seem to find half of the regular dungeon hallways. for example, the grey rock walls, i want to change it into dark grey, and the white floors i want to change them into grey or yellow. i already edited the "diagonal" hallways that i found, but nothing much else was found.
(on a side note, how come my custom icon doesn't have transparency?)
Also You have to use an Icon editor with the special transparent tool to make anything you don't want showing (Like white or other colors) Transparent.
okay, i've downloaded a Hex Editor. can someone help me edit the dungeon colors? how about make the "Rest" button function as "sleep until mana is restored"? or change the Character's Inventory Portrait? any help will be appreciated.
1. I do know how to use a hex editor, and could potentially modify the colors if I was so inclined. 2. I'm not at all interested in modifying the colors of anything at all in 1 Castle of the winds game, let alone 2. 3. Castle of the Winds was programmed using more than 1 language, which could result is hap-hazardly built image data, and has resulted in similar coding in a field being wildly unreadable if viewed comparitively. 4. It's entirely plausible, given enough effort. On the other hand, the effort it would take to try to teach you the methods that could possibly be used to modify the graphics equates to potentially changing the way you see the world, followed by making you develope any faculties the person teaching you has, without ever meeting you face to face. By that time, you, as a human being, have become a major project.
Also, don't have a hissy fit over what I've said. You do have the slightest of chances of finding someone willing to help you in your endeavor, but you'll need to find people who can modify windows 3.1 executables to the extent you need.
Another option is that you can try to program something to replace certain hex bytes to another set of hex bytes with a range feature so you can exclude stuff you know crashes the game when you modify it, and hope the images are all stored the same, then you can narrow down which images you replace the wall 'grey' in down to a certain range, so you can batch process each image when you find the range you want. This, however, is why I don't intend to deal with the issue. I can't say off the top of my head if the images you want to modify are in greyscale/16 colors or anything of the sort, what specific color in hex the grey of the walls are, or even if the image data has any sort of built in checksum info. There's too many unknowns for me to want to deal with it when my interest in the outcome is non-existant.
You've won the following prize:Brutal honesty. 1. I do know how to use a hex editor, and could potentially modify the colors if I was so inclined.2. I'm not at all interested in modifying the colors of anything at all in 1 Castle of the winds game, let alone 2.3. Castle of the Winds was programmed using more than 1 language, which could result is hap-hazardly built image data, and has resulted in similar coding in a field being wildly unreadable if viewed comparitively.4. It's entirely plausible, given enough effort. On the other hand, the effort it would take to try to teach you the methods that could possibly be used to modify the graphics equates to potentially changing the way you see the world, followed by making you develope any faculties the person teaching you has, without ever meeting you face to face. By that time, you, as a human being, have become a major project. Also, don't have a hissy fit over what I've said. You do have the slightest of chances of finding someone willing to help you in your endeavor, but you'll need to find people who can modify windows 3.1 executables to the extent you need. Another option is that you can try to program something to replace certain hex bytes to another set of hex bytes with a range feature so you can exclude stuff you know crashes the game when you modify it, and hope the images are all stored the same, then you can narrow down which images you replace the wall 'grey' in down to a certain range, so you can batch process each image when you find the range you want. This, however, is why I don't intend to deal with the issue. I can't say off the top of my head if the images you want to modify are in greyscale/16 colors or anything of the sort, what specific color in hex the grey of the walls are, or even if the image data has any sort of built in checksum info. There's too many unknowns for me to want to deal with it when my interest in the outcome is non-existant.-- Edited by ugetab at 05:36, 2006-05-27
If you don't know what hex is I suggest you don't look any further, it's pretty complicated.
Basically we're talking about breaking the game down to binary (or hexadecimal) level to find certain colour strings, which you would then replace with other strings, it's not really beginner level...