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King Lifthransir

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I send v. 0.0.3 to Olaf.

Update:

Fixed all known bugs. Right button now works in the spell list. Traps, doors. The dungeon is now not available to the player at the beginning; you have to explore, just as in original. (the so-called "fog of war" in RTSes) New spells: Create Traps, Detect Objects, Detect Traps, Map Level.

I determined many spell characteristics. Each item is related *only* to spells which it provides and its class (e.g. Dagger, scroll etc.) The rest of attributes are spells (like "increases AV"="casts Shield, with effect until removed") So Ring of Strength = Ring of Gain Strength (what a discovery! sic!) Original CotW uses several names for the same spells: Scroll of Shield, Ring of Protection, Bracers of Defense. Todo: I will try to unify everything. Every spell will be characterized by 4 parameters: which spell, at which power (Resist Fire - Strong Resist - Very Strong), how long (5 minutes/forever/until removed), at whom (Teleport - character version, Teleport Away - monster version)

I have several other ideas pending, like Ethrealness (walking through walls) and a Medusa monster which could kill instantly by turning into stone... Also, I will try to make an algorithm to stretch the bitmaps and this way the Map screen similar to Castle Map will be displayed.

But yesterday the Internet bill has arrived ... I won't be able to connect so often, just one time a week for half an hour or even less often. I will send any newer versions then.

I still have to make timed spells, stairs, weapons and shops, but at 90% I will manage to do it in this or the next week. So the next version will be playable to a much greater degree. I don't know when I will send it, maybe in the beginning of September. (I begin school too, but there I can bring discs with the game and send)


To Olaf:

The transparency colour (fuchsia or any other) is at the left-bottom (or left-top if doesn't work) top corner of the images.bmp file. So the corner of the player symbol must be transparent. That's just 1 pixel lost, but it's annoying. The next version will have traps, I would be happy if You send me graphics for them (pit, teleport, pool, dart). Also, I made separate icons for monsters.






Olaf, do You have the game?

-- Edited by googl at 22:47, 2005-08-25

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King Lifthransir

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Would someone send me the game? My email is nova10@hotmail.com - I don't think I can recieve exe files, but if the extension is changed, I can recieve it and then change the extension back to .exe.

- nova10

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Newbie

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omfg i loved "castle of winds" when it came out.  I still have it saved on floppy.lol.  Anyways I was wondering if someone can send me "stone castle."  My email is bigred6t9@yahoo.com


 


Who ever is making this, IT'S ABOUT TIME SOMEBODY MADE ANOTHER!!!!!!!!!!


Really, I'm so excited to play.



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Administrator

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I will probably be able to get a site up and running for download pretty soon.

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King Lifthransir

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I will send the game as I will be able to. I made already several corrections.

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King Lifthransir

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redwolf wrote:

omfg i loved "castle of winds" when it came out.  I still have it saved on floppy.lol.  Anyways I was wondering if someone can send me "stone castle."  My email is bigred6t9@yahoo.com
 
Who ever is making this, IT'S ABOUT TIME SOMEBODY MADE ANOTHER!!!!!!!!!!
Really, I'm so excited to play.




There should be a download on Page 2 with the most recent version I have no clue what googl's game name is.

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COTW Beginner

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Update...


Googl- I got the updated game and I'll do those trap tiles as well. I'm also working on a set of stone walls, floors, and stairs. Next I'll start on outdoor terrain for rivers, grass, farmlands, paths, and stores. And anything else you'd like.


I should have everything from the previous list ready soon, including the 16x16 spell icons.


I got hit with a few major school projects, but I plan to spend tonight and most of tomorrow on those graphics. Can't wait to see them working in the game. =D


 


-Olaf



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Video game design and development student and long time fan of good old fashioned hack-and-slash goodness.


King Lifthransir

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Well, I have found a bug. The graphics doesn't work in v.0.0.3. (The game loads the pieceset, but uses the built-in ones). Sorry. I will send the corrected version at the beginning of September. I made Temple of Odin and spell strength already.

Olaf: Feel free to send at my mail the graphics. As I scaled the icons to 32x32 and plugged into play they looked really good.

The game's name is still pending. It's a golden rule of programming: think about name as the *last* thing to do in an almost-finished project.

-- Edited by googl at 21:41, 2005-08-29

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King Lifthransir

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I can't edit my above post, so sorry for doubling.
My mistake: the above bug is NOT in v.0.0.3. I committed it later (fixed), before recompiling, so you *may* edit graphics.

Update:

The magic arrow algorithm works much better, but still not perfect. Now shows path of the shot, but just using red squares. Timed spells - Levitation, Shield. Attributes window. Multi-leveled dungeon. I will send the new release soon. Haven't made stores and most items yet because of lack of time.

To Olaf:

The character icon depending on the worn armor/weapon/shield: if this requires no more than just drawing the character, then drawing the armor on the character (taking transparency into account), then drawing the weapon on this etc. it's no problem.

If some combinations of weapon+armor+shield give a bad image, there could be replacement images for those special cases. Also, the view could change if the character has a helmet...

A simple version of multi-layering could be:

- 2 character icons: one with helmet, one not.
- 2 armor icons: one full of pink colour (fully transparent, empty - no armor wield), one with an armor
- 2 weapon icons: one also empty, second one with a sword
- 2 shield icons: one empty, second one with a shield.

I don't know if You will be able to stretch the icons. 32x32 is kinda small for mixing 4 images at once... so could look bad. Will there be enough space? If You've got any results, tell me.

At worst, there could be separate icons for all those combinations. For the example above, we needed 8 icons for that...

The next step could be making additional images for leather/chain mails, cursed/ench. parts...



For now, the most important to-dos:
- town
- more items
- layered character icon
- saving

Does anybody have an idea for the town layout? Should I use the one from original CotW 2? (I mean: where is Temple, Sage, stores, Jarl, fountains, junk store, useless buildings etc.?) Also, should there be the Sage? He's hardly used and, instead, the Temple could have Identify as well.

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King Lifthransir

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Send me the game, so I can take a look at it. My email is nova10@hotmail.com - I don't think i can recieve exe files, but if you change the extenstion, i can change it back to .exe

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King Lifthransir

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Have You?

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King Lifthransir

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googl wrote:

Have You?



I recieved the game, the game is looking pretty good so far. I would help you, but I'm just starting to learn C++, and I don't have the money for the compiler you have.

Good things about the Game:
- Monsters, Spells, Items
- These are pretty good, monsters are very identical.....yet different...lol bad joke
- Access To Inventory, Spells, Floor and Characteristics at the same time.

Things to Work On:
- Graphics - Not Important Right Now, But you should set different colors on the deadliness of the monster for now.
- Auto-scrolling on the Floor. A little irritating to have to keep scrolling when I accidently go "off screen".

Overall, it's quite good, and well into a good game. Keep up the good work. For your comments on "multi-layering" regarding the character "avi". Start off with a essentially "naked" person. Add the helmet, armor. Then add the weapon and shield. You could create 3 types of mode for the player "Aggressive" "Passive" and "Defensive" These modes would alter both character stats, and depend on how the multi-layering looks in regard to the weapon and shield. Using icons for each image would be useless in the end. Using bitmaps or jpegs to hold the images would be much better and you would be able to store the pictures in one file.

- nova10

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King Lifthransir

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The monsters only look the same. However, this may be changed using pieceset (e.g. some time ago I changed them to Olaf's bitmaps for Kobold and Goblin - *much* better). You may always check "what's this", using right mouse button. Check the source to see their str/int/... characteristics, it's the mainform constructor.


I have updated spells, but didn't made anything more because of school... I will try to make the town in the next days, but I'm currently very busy. I've got now, at last, constant access to Internet, so will stay active.


BC++B 6 Personal is free for non-commercial use. I don't know if it can be downloaded (some time ago it was possible using Borland site), I found it on a CD magazine. Worst case: You may edit some parts of code and send me, I will fix any errors and compile. Maybe I will upload it to sourceforge so that more people will know about it.


Ooops, yes, I forgot about autoscrolling, made it. Just 2 lines of code. But You may maximize the window so that You don't need to scroll (in 1024x768). Of couse the pieceset is a .bmp bitmap, I called the pictures "icons" only because of their size. It will most probably be .bmp not .jpg because loading .bmps is easier than .jpg (need to install .jpg support) and .jpg may lose some details.


  


Is there anybody who could publish the game? It wouldn't be good if I sent everytime e-mails to everybody with the newer versions...



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King Lifthransir

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Yes, I have a freewebs account and can host the game. As I long as my site gets "hit" once a week and I log in once a week, I won't lose my site. It's http://www.freewebs.com/nova10/

-- Edited by nova10 at 21:00, 2005-09-08

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King Lifthransir

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I only have the copy that googl sent me. For those who don't have it, you can download it here: http://www.freewebs.com/nova10/castle3.zip or for a direct link CotW Remake

Edit: It's version 0.0.3

-- Edited by nova10 at 06:00, 2005-09-12

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I like the game so far. Making the play balanced will take some refinement, but that can wait. I wanted to note that using the 'Map Level' spell should automatically cast 'Detect Traps', like the original COTW does. It seems to already detect items, so that's fine.


The spell of '(nothing)' is nice as an item addition, but that will also need some item-specific status info, like calling useless items 'Drinking Water', and 'Blank Scroll' or something to that effect. I already made a way to edit in all the spells, but you may want to include a 'debug mode' option, which would automatically gives you all spells, at a cost of 1 Mana, even the 'Gain Level' and 'Restore All Mana' spells. Just for the sake of system testing, though.


At this rate, this game is sure to be fun.



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King Lifthransir

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Map Level: Thanks for pointing it out!


Debug mode: Well, I'll make it as "cheat mode" or something like that...


I return to the compiler now...



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King Lifthransir

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googl wrote:

Map Level: Thanks for pointing it out!
Debug mode: Well, I'll make it as "cheat mode" or something like that...
I return to the compiler now...




When the next versions are ready, you can just email them to me, and I'll have them up for download once I get them, and I'll make a post here letting everyone know I have the updated version ready for download.

- nova10

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COTW Beginner

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Hey There!!.. it is so good to see that someone has actually started to make this wonderfull game!. I was once a part of tsome forums that intended to make Castle of The Winds 3, but eventually the whole idea died. Then i tried to make a version myself, but i was not a programer so i based it on the Toolkit 2 RPG platform. Anyways in the end i found that it was not what i wanted. But i did create a lot of original artwork, that is easily related to Castle of the Winds style.


Im glad to see that a version of this game has come foward, and im very VERY happy with what i saw.. very well done. I know that im new but i would like to contribute in a serious way with this project, in the artwork department.


I'll post of few of my graphics, that are 100% original, and would like to work on anything that can be done. I would even commit to doing whole tilesets for the game if is was needed.


 



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COTW Beginner

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Here are the characters i created: As you can probably see ther are a few original COTW icons, such as the Ghost and Ant. But the rest is original. Ther are also many icons that are not enemies but NPC's (such as Dwarves, Gnomes, Elves, Dark Elves, Hobbits, Humans in many classes) also a few new enemies not included in Castle such as: Gnolls, Ogre Warlocks, Dark Elves(evil ones), Goblin Mages, Mining Goblins, Goblin Soldiers, Lizzard Men, Warves, Orcs, King Wraiths(Ring Wraiths), Dark Mages, Warlocks, Necromancers, Balrogs, Golems, anyway... a good deal inspired on LOTR and Warcraft Creatures.   



And i would be happy to create many MANY MoRE..



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King Lifthransir

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Thanks! I haven't worked on the game this week because of lack of time, but will try to do it tomorrow. I will add a monster editor so that the things may be put into the game. Thanks once again, this means the end of the problems with graphics.



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Those look good sinister.

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COTW Beginner

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Thanxs, good to hear that progress is on the way, and that i can help.


Ok, here is a list of my monsters, short descriptions, and what they were intended for:


Click on link to see the list.


http://img288.imageshack.us/my.php?image=icons1ba.png


Now, if you have seen the list, you'll see i have 4 categories:


Red- Player icon's, created for the classes (but since this is more in traditional Castle of the Winds style, they can be used just as player icons in the begining when you make your character.


Purple- NPC's (no point in explaining what is an NPC) the reason there are so many NPC's.. is because in my game i had many quests, and side quests. And many Kingdoms, Human, Elfish, and Dwarf. Some special NPC's like White Wizzards for special magic quests, some High Human Kings for special realms. Etc.


Green - Level Bosses or Quest Bosses.


Black - Your normal enemies, going for a helpless poorly armed Goblin, to a Demon Balrog!


Ofcourse, i'll make any more Enemies that you want, i myself was not finished. So, please tell me what you think of the list, and if those categories help you in some way to get ideas on quests, or if you want ideas in general.


also, any member of the forum wants a particular monster ask me.. and i'll make the icon.



-- Edited by Sinister at 20:22, 2005-09-18

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King Lifthransir

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Thanks for the images, I'm sure there will be use for them.

I couldn't write much today, just designed several things... There is now a multi-leveled dungeon. I will add the monster editor in some time, just in several next days. A monster editor will allow the following attributes:

str, int (usually 0=no spells), con, dex, AV (=dex+any extra), whether can pass through walls, is a boss, can be hit with weapons (e.g. not Slime), can steal, minimal and maximal DL where may be found, spells (Drain Str/Int/Con/Dex/Phase D/Teleport/Summon Monster) and the image.

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COTW Beginner

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Ok, i was reading that you need some basic tiles, and i thought i might post the ones i used before.


Here they are showing mostly a COTW tileset, my take on a small town:


http://img125.imageshack.us/my.php?image=town2rs.png


Here is the basic tile sets, mostly COTW and some originals.


http://img125.imageshack.us/my.php?image=townset0me.png


I think i can easily rework the COTW original tiles, so that we wont have a problem using them, so just tell me, and i'll get on it right away.



-- Edited by Sinister at 02:41, 2005-09-19

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Administrator

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I would say to rework the COTW tiles to give the game it's own style.

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COTW Beginner

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Ok, ill start work on those tiles, as soon as i can. Hopefully i'll have the set finished before the next update.


but right now.. i have to go.. i havent slept in two days..



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King Lifthransir

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Any recent updates? It's gotten quiet here. Anyways, I'm sure you guys are doing your best. Try not to forget about us though, lol

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(It's me, googl, who is logged out after he presses any link)


I completely didn't have any time to make any changes. Will be free on the whole Saturday and I'm sure I will change many things. I think about finishing money/shops, additional spells and also load/save feature.



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Gil


King Lifthransir

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Hey Googl, just mentioning that you can use my icons as you see fit. They're like ages old though, I made them as a kid. Right now I'm a semi-professional game artist working on a Nintendo DS game as an animator, so one could say I progressed quite well :)

Check it out here btw:

Gamespot page:
http://www.gamespot.com/ds/rpg/westernlords/index.html

Official Homepage:
http://www.westernlords.com


If I have some time I'll make some more graphics, just tell me what you could use...

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